It's a never say never situation, but likely not. I know Godot has the option of exporting for Android, but I'd probably have to re-do most of the UI to fit a phone screen, and I don't know if Godot can handle finger tapping the same as mouse clicking, among other potential issues. So maybe eventually, but I'd need to look into it more before committing to it.
Try redownloading it now, I think I got it. It was missing a parameter for the evolution check, but it's there now. I thought I got them all, but that's what I get for testing with a deck that only has basics.
Alright cool, I also found a couple issues in the tester - When there's an ability or card that lets you choose more than 2 or more cards from your deck, but you only have 1 to choose from, you can't just choose the 1. Example, Forretress EX Ability, I only had 4 grass energy in the deck and it just soft locks me - When I don't use the AI functionality and play both hands, in the case where I can use Forretress to attach 5 energy to my bench pokemon, I can't seem to attach any energy for my Player 2, but it works fine with player 1
So it turns out a fix I tried broke more things, go figure. Pretty sure the soft lock issue was because of a layering issue, where you weren't able to click the Done button if there was a sprite underneath it, meaning if you had 3 or more benched pokemon, the sprite would override the button click and just not continue processing. The Player 2 issue is because I work on functionality with Player 1, when copy/paste the completed code to Player 2, and I've occasionally forgotten to do that, so there may be more spots like that, but hopefully this one is good now. Go ahead and try it again and see if I got it, I was testing specifically with Forretress EX, and everything was working right.
Yes, there's a Read Me.txt in the PDT.zip file. Basically, everything in that zip needs to be kept in the same directory, then the folders from the other .zips are just put into the Resources folder as is.
The PDT.zip contains the game and Basic Energy cards, then each of the others are each generation of cards separated out, so if you don't want to play with the older cards, you could just download the 08 and 09 zips for just standard. It's a way to help avoid needing to download too much at once. There's a Read Me.txt with details in the PDT.zip as well.
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Can you make a simpler version for Android?
It's a never say never situation, but likely not. I know Godot has the option of exporting for Android, but I'd probably have to re-do most of the UI to fit a phone screen, and I don't know if Godot can handle finger tapping the same as mouse clicking, among other potential issues. So maybe eventually, but I'd need to look into it more before committing to it.
I've been trying to use the AI feature but it seems to always crash a few second after its turn
Try redownloading it now, I think I got it. It was missing a parameter for the evolution check, but it's there now. I thought I got them all, but that's what I get for testing with a deck that only has basics.
Alright cool, I also found a couple issues in the tester
- When there's an ability or card that lets you choose more than 2 or more cards from your deck, but you only have 1 to choose from, you can't just choose the 1. Example, Forretress EX Ability, I only had 4 grass energy in the deck and it just soft locks me
- When I don't use the AI functionality and play both hands, in the case where I can use Forretress to attach 5 energy to my bench pokemon, I can't seem to attach any energy for my Player 2, but it works fine with player 1
So it turns out a fix I tried broke more things, go figure. Pretty sure the soft lock issue was because of a layering issue, where you weren't able to click the Done button if there was a sprite underneath it, meaning if you had 3 or more benched pokemon, the sprite would override the button click and just not continue processing. The Player 2 issue is because I work on functionality with Player 1, when copy/paste the completed code to Player 2, and I've occasionally forgotten to do that, so there may be more spots like that, but hopefully this one is good now. Go ahead and try it again and see if I got it, I was testing specifically with Forretress EX, and everything was working right.
cant make it recognize the cards in the resource file, is there any guide to installation?
Yes, there's a Read Me.txt in the PDT.zip file. Basically, everything in that zip needs to be kept in the same directory, then the folders from the other .zips are just put into the Resources folder as is.
looks good i dont know which one to downloa
The PDT.zip contains the game and Basic Energy cards, then each of the others are each generation of cards separated out, so if you don't want to play with the older cards, you could just download the 08 and 09 zips for just standard. It's a way to help avoid needing to download too much at once. There's a Read Me.txt with details in the PDT.zip as well.
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